Loose room overview showing layout of treasure mounds and the primary function of each alcove around the central dais.
Worked up pedestal with scale, inclusion of the staff that would fit inside and it's connection to the focusing gem on the ceiling harnessing the sun/starlight.
Worked up pedestal with scale, inclusion of the staff that would fit inside and it's connection to the focusing gem on the ceiling harnessing the sun/starlight.
Exploration of how the pedestal looks and would operate. Adorned with ornamentation with egyptian and nordic influences.
Birds eye view of the room.
Eye-level view looking back at the entrance.
Early mood sketch to get a feel for the space and architecture.
Floor layout sketch planning the player movement through the environment and where it'll lead to. Back then the area was a wide open dome before being broadened.
This was a personal project to develop an offering room/chamber in a temple built by 25ft tall Cloud Giants. It is a temple that used to fly above the ground and has since been brought low and the top of it is the closest thing to ground level. Since it's for such large beings, everything had to be XXL in size which adds to the grandiosity when it is come upon by normal-heighted players.
I wanted to develop an interior space for this challenge. Telling story about what might have happened here and what might be about to happen.