Elliot
Elliot Boyette
Elliot Elliot Boyette
Concept Artist / Illustrator
Memphis, United States

About

Veteran artist on many multidisciplinary teams for games and digital products.

Resume PDF

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Skills

Concept ArtEnvironment DesignProp ModelingMarketing IllustrationCharacter DesignUI DesignSequential ArtGraphic DesignPixel ArtCartooningComic Art

Software proficiency

Photoshop
Photoshop
Illustrator
Illustrator
Unity
Unity
Blender
Blender
Adobe Fresco
Adobe Fresco
InDesign
InDesign
PyxelEdit
PyxelEdit
CLIP STUDIO PAINT
CLIP STUDIO PAINT
SketchBook Pro
SketchBook Pro

Productions

    • Video Game
      Mend
    • Year
      2021
    • Role
      Principle Artist
    • Company
      Digital Precept
    • Video Game
      Ninja Warrior
    • Year
      2012
    • Role
      UI Systems Artist
    • Company
      Checkpoint Studios

Experience

  • Contract Concept Artist at Hitcents
    United States of America
    August 2020 - Present

    Working from a brief, I designed NPCs and enemies that fit with the established game world. I then crafted the final concept art into attractive promotional images for use in a Kickstarter campaign.

  • Concept Artist at Digital Precept
    Memphis, United States of America
    December 2019 - Present

    Spearheaded the art direction from “blue sky” exploration to implemented assets. Created evocative promotional assets for the Oculus Store, pitch deck, social media, etc.

  • Art Director at Paper Cuts Comic Anthology
    Memphis, United States of America
    August 2018 - June 2019

    Led a small team to raise over $5,000 on Kickstarter. Created all marketing materials including the animated intro video. Designed the book and laid out all 157 pages of the anthology for print.

  • UI Systems Artist at Checkpoint Studios
    Costa Mesa, United States of America
    July 2012 - October 2012

    I worked as a junior artist carrying out such tasks as: designing and pitching UI concepts, participating in stand-ups on future project game design, drafting high concepts for new game IP, and creating marketing materials. I worked on two concurrent game projects during my time there.

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