Veteran artist on many multidisciplinary teams for games and digital products.
Working from a brief, I designed NPCs and enemies that fit with the established game world. I then crafted the final concept art into attractive promotional images for use in a Kickstarter campaign.
Spearheaded the art direction from “blue sky” exploration to implemented assets. Created evocative promotional assets for the Oculus Store, pitch deck, social media, etc.
Led a small team to raise over $5,000 on Kickstarter. Created all marketing materials including the animated intro video. Designed the book and laid out all 157 pages of the anthology for print.
I worked as a junior artist carrying out such tasks as: designing and pitching UI concepts, participating in stand-ups on future project game design, drafting high concepts for new game IP, and creating marketing materials. I worked on two concurrent game projects during my time there.