The full picture of the layout from above and a quick hit of how the environment might feel.
Being a fishing town I wanted to lean into the ship theme and build the dwellings out of inverted boat shapes.
I'd wanted to see what a sort of "lighthouse" would look like and so came to this form based on early signal tower designs. I figured they'd either use something like ancient technology for the light, or faeries, or even possibly using sound instead.
I wanted a large recognizable object in the middle of the village to be a focal point around town and had the idea for a large anchor. Then came the idea of it possibly leading to an underground dungeon.
Building off Norse architecture, I wanted to explore a fishing village in this world.
Early blue sky ideation for the setting.
Fishing Village (LoZ Style)
This is a personal project for myself to develop a village that would fit within the LoZ Breath of the Wild universe. I wanted to create a town with it's own feel to it and one that could lead into story elements and shrine locations.